Skirmish Shadowrun V.2.0
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 We've got a man and need a plan

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NinjaJeff

NinjaJeff


Posts : 25
Join date : 2012-04-14

We've got a man and need a plan Empty
PostSubject: We've got a man and need a plan   We've got a man and need a plan EmptySat May 05, 2012 12:05 pm

So, we have Skunk. After the first shot was fired by Gideon and his sling-shot, it took about 8-12 seconds to get back to the boat. It seemed like a reasonable time after looking at the map again. Are we still going to pull a snatch-n-grab and blackmail this guy? If we do, we should wait until he's on his way back to the airport after the meeting to grab him so Gideon (I'm assuming) can look around his mind and see what the deal was.

I'd rather get some of the planning already fleshed out before we spend two hours thinking of what we could do.

Also, here's a suppressed .50 cal.

https://www.youtube.com/watch?v=uhihXFZq0e0
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Rystefn

Rystefn


Posts : 82
Join date : 2012-01-21

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PostSubject: Re: We've got a man and need a plan   We've got a man and need a plan EmptySat May 05, 2012 5:07 pm

Note that suppressed and using subsonic rounds, it's still pretty loud.
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Slide
Admin
Slide


Posts : 159
Join date : 2012-01-21
Location : WTF NJ?

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PostSubject: Re: We've got a man and need a plan   We've got a man and need a plan EmptySun May 06, 2012 1:55 am

I was looking at some other videos, one showed that a .22 with a silencer emitted 70ish decibels. thats about as loud as a popping balloon. It be nice to know how loud that .50 actually was.
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Duke_Fuentes




Posts : 95
Join date : 2012-01-21

We've got a man and need a plan Empty
PostSubject: Re: We've got a man and need a plan   We've got a man and need a plan EmptySun May 06, 2012 2:51 am

Here is my plan as it stands right now

First we get away from any pursuit as quickly as possible (if necessary via the use of spirit movement and accident powers.)

Then I think it would be good to have a sit down with Crane and Skunk, let them discuss their grievences and see what we can learn. Depending on how we feel about Skunk after that conversation then we may or may not resort to the Mind Probe...

If at this point we still have nothing on Senator Sanders and we still think Skunk is evil we go to plan Seal Beater:

1) Locate Sander's car
1a) Most likely done via hacking
1b) Possibly via spirit Search Power
1c) Possibly via astral projection
2) Find a choke point between Sanders current location and New New Orleans
2a) Ideally this would be on a causeway
3) Isolate Sander's car
3a) Possibly one of us impersonates a police officer (Fashion Spell) and stops traffic after Sanders passes
3b) Possibly use spirit movement power on enough cars to block the causeway with super slow "Sunday Drivers"
3c) Stop traffic in the opposite direction via fallen tree, officer impersonation, etc...
4) Force Sander's car to stop
4a) Possibly by hacking the car
4b) Possibly by shooting out the tires
4c) Possibly by Shape Concrete spell
5) Insure LOS to Sanders and Security Guards
5a) Possibly by having hacked car roll down windows
5b) Possibly by shooting out windows
6) Use magic to control Sanders
6a) Possibly Alter Memory
6b) Possibly Mob Control
6c) Possibly other...
7) Film Sanders Beating up Environmental Activist
7a) Activist is Skunk controlled via magic (alter memory, mob control, Staion's uber charisma)
7b) Or activist is one of us in disguise
7c) Activist has a picture of a baby seal on his shirt (Fashion Spell)
Cool Film Sanders throwing Activist off the Causeway
8a) Let Skunk get what he deserves....
8b) Or Aaron's character in dragon form catches him (him being Skunk if we decide we like him or him ebing one of us)
8c) Or Station uses Str 12 magic fingers and catches him
9) Everyone clears out and drops the spell on Sanders and His men
10) We then contact Sanders at the hotel (possibly via matrix) to show him the video footage and discuss how he will help us if he doesn't want it released.
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NinjaJeff

NinjaJeff


Posts : 25
Join date : 2012-04-14

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PostSubject: Re: We've got a man and need a plan   We've got a man and need a plan EmptyMon May 07, 2012 10:12 am

Sounds like we have a plan, and it'll be fun.
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PostSubject: Re: We've got a man and need a plan   We've got a man and need a plan Empty

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